Multiplayer---vairāk kā četri spēlētāji internetā un LANĀ
Par spēli:
Silent Hunter III features a fully dynamic campaign. Instead of giving
the player a specific set of objectives for each mission, Silent Hunter
III simply assigns the player a certain patrol grid, and appropriate
naval traffic, such as convoys, destroyer escorts, and task forces are
automatically generated by the simulation engine. How the mission
proceeds and what targets are attacked is left totally up to the
player. In addition to being a more accurate representation of WWII
U-Boat warfare, the dynamic campaign significantly improved the game's
replay value, as the campaign would play out differently each time.
A stated goal of the developer was to fully immerse the player. The
game featured a fully 3D U-Boat control room, allowing the player the
freedom to move about the interior of the submarine. Unlike other
submarine simulations, where the crew is often heard but not seen,
Silent Hunter III allows the player to see and interact with
crewmembers. The game also tracks the stats of individual crewmembers,
such as rank, experience, morale, and decorations, between missions.
Players can upgrade their U-boat's anti-aircraft gun(s), deck gun,
diesel engines, batteries, radar, and sonar, and install special
features such as a radar detector and anti-radar and -sonar coatings.
Many different enemy vessels and aircraft are included.
While the dynamic campaign goes a long way to addressing the criticisms
of the former Silent Hunter title, some gameplay issues still remain
such as destroyers/escorts depth-charging at slow speeds, which in real
life would normally result in critical damage to the destroyer. The
Starforce copyright protection used for Silent Hunter III has also been
criticized for installing incompatible device drivers.