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Main » 2008 » May » 11 » Need For Speed ProStreet CLONEDVD-HKZonda
Need For Speed ProStreet CLONEDVD-HKZonda
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EA's latest entry in the Need for Speed series, ProStreet, will almost certainly split the NFS audience. The series is moving away from the open-world, story-driven, cops-at-every-corner style to a more focused--and slightly more realistic--style of gameplay that is drawing no small amount of influence from what's happening in today's real-life tuner scene. And while that might raise the hackles of the NFS purists, for those new to the series or those looking to return to Need for Speed after skipping the last few incarnations, ProStreet could be a welcome change. We had a chance to spend some extended time with an updated build of the game to see how the new approach is working out.

Grab the hottest car in your collection and hit the asphalt in ProStreet.

Instead of driving around in a fictional city looking for trouble, ProStreet will place you in the driving shoes of one Ryan Cooper, an up-and-coming race driver. Cooper is looking to make a name on the tuner and street racing circuit, so you'll need to steer him through a number of race events that cover a big swath of racing disciplines as you go. Race events in ProStreet will be organized into either grip, drift, drag, or speed challenges, and each of these disciplines has a "king" associated with it, which is a boss you'll be looking to take down to prove your supremacy in that particular style of racing. Then there's Ryo; he's the final boss you'll face in the game and also a master of every discipline in the bunch. Your goal is to make your way through all of the different race events--besting each of the kings until the final showdown with Ryo.

Grip races are perhaps the most straightforward of the four race events. You'll take on a number of cars in various circuits, and the first one to cross the finish line is the winner. In drift races, style counts more than speed; the idea is to rack up as many points as you can slipping and sliding your car through the curvy drift circuits. Drag events are quick, straight-ahead sprints to the finish line, while speed challenge events will test the upper limits of you car's speed by challenging you to maintain incredibly high speeds through long, increasingly challenging point-to-point circuits.

As we discovered in our hands-on time with the game, each of the event types in ProStreet has its own charm and its own challenges. With grip races, the challenge is dealing with the heavier feel of the cars. We tried a couple of different grip challenge races with cars, such as a Mitsubishi Lancer, which--while not the hottest car in the lineup--is certainly no slouch. The more realistic feel in ProStreet is most evident in weight transfer, which plays a big role in achieving quick times around the circuits. If you can manage to roll your momentum through the tracks, you'll be that much quicker each lap. Interestingly, some grip events will feature two classes of cars, and your goal will be to win the race in you current class.

Drag events are the shortest to be found in ProStreet race weekends, but thanks to some interesting mechanics, they have a challenge all their own. If you've ever seen a real drag race, you know that tire temperature plays a big role in how quickly your car will get off the line. As a result, just as in the real thing, you'll want to burn your tires out before the race begins (which, coincidentally, is a fine way of showing of ProStreet's amazing smoke effects). To do so, you'll need to take part in a brief minigame that will challenge you to keep your engine revs at a certain level (indicated by a constantly shifting green zone on a rev meter) to put maximum heat into the tires. Once you've built up heat, you've got to launch your car off the line, first by revving the engine and then dropping the car into gear by pushing forward with the right stick.



MINIMUM SYSTEM REQUIREMENTS:

Windows XP and VISTA with latest service pack installed

Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher (3.0GHz if running Windows Vista)

128Mb DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCIe only) using a

supported chipset (see below)

512MB RAM (1GB if running Windows Vista)

DirectX compatible sound card

7.6 GB of HD space required to install game

8X or faster DVD Drive

DirectX 9.0c June 2007 edition (included)









KategorijaGames/PC-ISO


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