Developer: Rockstar North Publisher: Rockstar Games Series: Grand Theft Auto Engine: RenderWare Platform: Windows Release date: May 13, 2003 Genre: Action Mode: Single player
Info
Grand Theft Auto: Vice City is a sandbox-style action-adventure computer and video game designed by Rockstar North
(formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game
franchise and fourth original title overall. It debuted in North America on October 27, 2002, for the PlayStation 2
and quickly became the best-selling video game for that year. As of July 2006, Vice City was, in the American market,
the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list
of all-time favorite 100 videogames in 2006.[2] Following this success, Vice City saw releases in Europe, Australia
and Japan, and became available on the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III,
and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City was succeeded by Grand Theft Auto: San Andreas
and preceded by Grand Theft Auto III.
Gameplay
Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and
interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a
characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and
unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her
leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden
weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.
Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies,
and generally create chaos. However, doing so generally attracts unwanted and potentially fatal attention from the
police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III,
although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as
well as SWAT teams from flying police helicopters and the aforementioned undercover police units, a la-Miami Vice.
A new addition in the game is the ability of the player to purchase a number of properties distributed across the city.
Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved).
There are also a variety of businesses called "assets" which the player can buy. These include a film studio, a
dance club, a strip club, a taxi company, an "ice-cream delivery business" (acting as a front company), a boatyard, a
printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as
eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the
property will begin to generate an ongoing income, which the increasingly-prosperous Vercetti may periodically collect.
Various gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically
have a positive or negative opinion of the player and act accordingly by shooting at the player or following him.
Shootouts between members of rival gangs can occur spontaneously and several missions involve organized fights between
opposing gangs.
Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive
injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi,
and be a vigilante, using a police vehicle to kill criminals. Monetary rewards and occasional gameplay advantages
(e.g. increased health and armor capacity and infinite sprinting) are awarded for completing different difficulty
levels of these activities. Different sums of money (depending on height, flips, etc.) are awarded for landing trick
jumps in motorcycles and/or fast cars.
System requirements:
Minimum:
800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse
Recommended:
Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse
Setup
1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy the cracked executable
5. Play the game